The following quote is from Erik Hinton, interactive news developer for the New York Times, during a 2013 interview with Mashable’s Denise Lu:
“Game designers are lightyears ahead of most app and web makers in asking questions about what interactivity entails and how meaningful play happens.”
It’s a clear indication of how web and game design share a common doctrine. The methods may differ, but graphic designer Anne Miles believes some rules of game design can be applied to Sunshine Coast web design. Does this mean a web designer has to have experience in game design or vice-versa? Perhaps not.
The main menu is to a game as the homepage is to a website. Any command in the main menu leads to a separate page, just as the tabs on the homepage lead to their respective pages. Web design is a simpler process, of course, since there’s no gameplay or pause command involved. Nevertheless, the pages are interconnected; they can bring you back to the homepage.
Cursors other than the iconic arrow are nothing new. Basic web design need not build a new set of cursors, if possible, since it’s already inherent in modern operating systems. Clickable content will change the cursor from arrow to pointing finger by simply moving. There’s hardly any need for a cursor overhaul unless you’re aiming for aesthetics.
Icons and Fade-Out Pages
There are still more Sunshine Coast website design inspirations to discuss, but that’s up to the designer’s imagination. If you want your website to look like something straight out of Call of Duty or Assassin’s Creed, trust web designers like Marketing theProduct to get you ready for a revolution.
(Source: “What Web Designers Can Learn From Video Games,” Smashing Magazine)